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Game info
PC

Reach for the Skies

Reach for the Skies
GenreFlight Sim
DeveloperRowan Software
PublisherVirgin Games
Released1993
Rating
Graphics:8.5
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byndial
A combat flight simulation based around the Battle of Britain, Reach for the Skies gives you the chance to fly the great warplanes of that era as you pit yourself against various aces in battle. Developed by Rowan Software and published by Virgin Games for the Amiga, Atari ST and PC (MS-DOS).
 
Review
Reach for the SkiesSTORY / GAMEPLAY:
Reach for the Skies is not a mission based game which can be lost or won on the basis of one mission. Instead it is a simulation of the entire conflict that became known as "The Battle of Britain". You will win or lose depending on your long term performance during the conflict. Your aim as an R.A.F. pilot or controller is to maintain your reserves of aircraft while protecting the shores of south England, while as a Luftwaffe pilot or controller you lead the Nazi forces as they cross the English Channel in search of victory. As a pilot, you and climb aboard a Spitfire, Hurricane, JU87, JU88, BF-109, BF-110 and engage in dog fighting with only your skill and wits to protect you. There are plenty of dials and meters to confuse you though, but the control panel looks authentic enough. As a controller, you can plan the battle by actually making the strategy decisions that will win or lose the battle.
The game is quite difficult and chasing the enemy over land and sea is tough to shoot it down. You also have the option to accelerate time, so that to finally get into battle with the enemy (as it takes ages to reach after take-off).
The plane is very responsive, and can be controlled either form the keyboard or joystick (analogue or digital). For the long periods on the way to or from a dogfight, there's an autopilot which will guide the plane in the right direction. You can press the TAB key too, which will put the simulation into accelerated time mode. It's also possible to switch between the various planes of your squadron (by holding down the SHIFT key), and the ones you're not flying will automatically engage the autopilot, which can control the plane during a dogfight.

GRAPHICS / SOUND:
The PC (DOS) version is pretty fast and smooth. The planes have been accurately modeled in terms of behavior, meaning that the Spitfire and Hurricans are extremely maneuverable, while the German Heinkel BF110 and Junkers JU87 are hopelessly outclassed. The plane handles realistically (as can be expected) and glides smoothly along. The 3D is quite impressive, especially when you fly the plane over land. There are plenty of external 3D views, all with the option to zoom in and out.
The cockpit graphics are simple but well-drawn and informative depicting several dials on both RAF and Luftwaffe aircraft, calibrated in imperial units – ft, miles etc. There is none of the complex shading and lighting routines of other flight simulators, utilizing more than 150 colors on screen, and extremely smooth gameplay. You can also alter the level of graphic detail used while playing if you went to get extra framerates.
The sound is fine too, offering music at the start and the in-between mission sections, while several sampled sound effects such as the engine noise which change in response to the throttle, as well as sampled speech, are of high quality.
 
Screenshots
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
  • Reach for the Skies
 
Comparable platforms



16 colors
Commodore Amiga OCS/ECS



153 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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